RSS feedRSS comments

Day Three Reveal – Badwater Basin

The third reveal has made its public appearance for the upcoming Heavy-oriented update for Team Fortress 2. Badwater Basin is a new map using the Payload game type, a mode which was introduced previously with Gold Rush.

Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down and a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

The map is looking and sounding like it’ll be a ton of fun to play on. Don’t start relaxing yet boys and girls, we still have three pieces of this update puzzle to reveal!

August 14th, 2008Counterstrike NewsRead More >No Comments


Leave a Reply

CommentLuv Enabled